

It already feels familiar and the controls are pretty much the same as Portal that the experience is comfortable straight from the start. What about these International Space Agency boxes which look like they definitely hold secrets? Nothing. I've combed every inch of everything I've picked up out of sheer desperation to not miss anything, maybe I'll need a passcode on the bottom of a mug, or there could be an impression of something written on a pad? No. The problem is, there doesn't seem to be a point in doing so. The surfaces are littered with items, pens, cups, clipboards, and they can be picked up using X. When you're able to take control of Ava, you'll find yourself in a sterile, clean and deliciously polished space-station. For that reason, it already feels familiar and uses a similar control scheme -it's pretty much the same experience, making The Turing Test comfortable straight from the start for those familiar with Portal. When shooting power-balls around, I have at moments half expected to lay a big orange or blue hole into the wall.

In fact, it's similar enough that sometimes I've forgotten which game I was playing entirely. The Turing Test is a lot like Portal, and that's fine by me.
